All Pokémon GO clients (the official game client, maps, various apps) rely on accessing Niantic’s servers via a built in server side API layer. The API layer dictates the minimum app version that can access the data and maps use/emulate a set version API client.

Yesterday, a new version of the API was forced: 0.95.3. As of the time of this writing, none of the community written APIs that maps use have been updated — mainly pogobuf-vnext. As a result, all third party apps that rely on the API are down.

Well ok, but is anyone working on a fix?

The short answer is yes, but it will take some time. In order to provide our readers a longer answer, we reached out to a PogoDev member associated with reverse engineering activities that take place behind the scenes. Our source requested to stay anonymous.

“Yesterday the newest Pokemon GO version was so called “forced”. That basically means that the >Niantic Pokemon GO servers are not accepting any requests from older game versions. In the last 2 >years we have 2 big down times (1x 3 weeks, 1x 5 weeks) and traditionally, for all other updates we >have been faster than Niantic. This time we are not faster cause niantic added new “security”.

This includes dropping wolfSSL and replacing it with RakNet from Facebook. Prior to this, the game >used proprietary http stack with wolfSSL. Now, we’re back to the system provided stack with RakNet, >new anti jailbreak and a ton of new anti-debug measures. Additionally, the request / response >envelope seems to be changed and we have no idea if anything underneath has changed. All of this >happened in the last version, 0.95.3.

This new security feature seems to be prepared a long time ago. The last time we saw this was almost >a year ago when they changed encryption, hashing and added wolfSSL. Yeah, Niantic is doing a very >good job of keeping us away here”

The source admitted that there is no timeframe for a potential fix — it could be anywhere from 3 to 5 weeks, nobody knows at the moment.






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